kz_goldenroad kz_catalyst kz_caverns_deep_go These three maps have serious issues, and it goes beyond my comprehension why these were even globalised to begin with. That being said, I still like the maps in general, they have some good gameplays, but a design so poorly it just ruins the whole map... The map called kz_goldenroad is in my opinion very good, but the design sucks so bad that it ruins the map comepletely. The grass at some point in the map makes you lag like crazy. There should atleast be some ladders for you to climb if you were on a pro run. Also the first spike jumps... kz_catalyst is a very nice map, I like the way it looks and the way you have to play it. But the shortcuts man.. Creating an invis wall here or there would fix the map and make it ten times more enjoyable. Right now it's so rng that it went from my favorite map, to a map that I absolutely don't want to play. kz_caverns_deep_go has a nice playstyle to it aswell, but the shortcuts... The map is so ruined, you can skip 50% of the map at the moment, and it just makes me want to throw up... You can basically go through a wall, end up on the other side and finish with a time 40-50% faster than doing the map normally. This is just my opinion on three maps, hope you will figure something out. Have a good day
There's a lot more maps that you could've talked about most of these maps were made before the global approvalrooval mapapa tester teamio
By invis walls i mean block off potential shortcuts, so not really a troll suggestion my dude. Have you seen the bhop shortcuts on kz_catalyst?
the wall sc was found before it go readded people didnt know about it tho i showed zach(i think) when it got readded
Not as simple as that, depends if the original mapper wants to fix it, or if they will give permission for someone else to fix it.