Tips on getting better at longjumping?

Discussion in 'General Discussion' started by GreatWarrior, Aug 29, 2015.

  1. GreatWarrior

    GreatWarrior NEW

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    Hi, I've been playing KZ for around 4 months and I'm currently at a roadblock for improving my LongJumps. I currently do 7 strafes, and when I get good sync (80%), my distance is only 268ish. Some people have told me that strafe angle affects the distance too, but even when I try to copy the strafe angle of pro players, my distance is not that high even with good sync. Can anyone give me some tips on how to improve?

    Thanks
     
  2. Tallzy

    Tallzy NEW

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    Uhh just watch the Deviance video on his LJs, or spectate more pros. Also make sure to practice. Even if you up your average distance by 0.5 unit every day, it would be 7 units in 2 weeks
     
  3. JWL

    JWL Climb Cove Programmer KZ Server Owner Mapper

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    Good Sync > More Strafes
    Ex: My friend will get god-likes with only 4-5 strafes if he really wants to.
    -> The first few strafes you do matter more than the ending strafes imo.
    -> Concentrate on making the transition from your pre-strafe into your first strafe as fluid as possible.
    -> Make sure your strafes are in similar speed, do not speed up or slow down your strafes mid-longjump.
    -> If you are only pre-strafing using W+D or W+A. Try the other pre-strafe method (the moon crescent)
     
  4. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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    I've seen Linus get godlikes with 5 strafes which is pretty insane. So important that having good strafes is better than having more strafes. Adding 2 more strafes is useless if you can't make use of it.
     
  5. metaknight13

    metaknight13 NEW

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    practice without prestrafe first and try and get 255 consistently
     
  6. UdNeedaMiracle

    UdNeedaMiracle SCRUB

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    There is a lot more to getting a good longjump than you can see in the stats. So much is not considered when just examining sync and max speed, number of strafes, etc. A good longjump has high sync, high amounts of strafes, even strafe width, even airtimes, a perfect w release, high max speed, perfect prestrafe, and a good landing point compared to your starting point, as to go in as straight of a line as you can.

    The goal is always to jump in as straight of a line as you can. A good longjumper considers all of those things mentioned above when they play. The best longjumps occur when all of those points are executed well. Another important thing to consider is that if you took two jumps, where every single aspect of them was identical, except one of them had gained 40% of its total speed by 30% airtime and the other had only gained 30% of its total speed at the same airtime, the one that gained more speed in a shorter span of time *should* go farther. Thinking about this, consider that the wider you strafe, the more time you spend with your speed being directed away from the ideal flight path. Because potential speed gain is a matter of how wide and fast you strafe, and actual speed gain is related to how high your sync is on any particular strafe, this means that there is a limit to how wide or narrow you can strafe to still hit high jumps. The ideal width is not something that you can be taught, and is something that probably is only achieved by Deviance. This is something you should constantly be thinking about while you practice, but you will have to learn it through making your own adjustments to how you strafe.

    I know this post asked about how to improve and I've only described what makes a good longjump up, but I think it is necessary to think about all of those things while you practice in order to improve as fast as you possibly can. My tips for actual improvement are:

    1. Do not expect too much from yourself too fast. It takes a lot of time to be able to consistently hit high longjumps, and a lot of people are quickly discouraged when they can't hit godlikes easily after a few weeks or months.

    2. Practice often. It is much better to get 20 minutes of practice a day than it is to get 2 hours all at once, one time a week. Consistent practicing is what will help you consistently play. The more practice you can get daily the better, up to a point. Whenever you notice that your hands start to tire out or you are not jumping as well as you were when you first warmed up, quit for the day. You are wasting your time at that point because practicing in sub-optimal conditions will potentially make you worse through developing bad habits only present because of fatigue. If you can't get warmed up in 15-20 minutes or your hands are tired from previous days of longjumping, then take a day off.

    3. Practice without the bind and focus on a good w release. If you turn on the advanced jump panel in !options, you can see when you are getting this and when you are not. If you could do better than 60% checkmarks at 275 prestrafe with 5+ strafes I would call that consistent. A lot of people don't realize how much this matters. The timing that you release w at is the action that starts off the chain of timings for all of your strafes. A lot of people who just start with the bind right off the bat end up blending together their w release and their first strafe, causing them to put a lot of mouse movement in the wrong direction. Releasing w, your first strafe, and your second strafe, are all separate actions that have to happen in rapid succession. They can not all happen at once.

    4. Master each amount of strafes before you move on to the next number. If you are not consistent with 7, practice with 5 until it is second nature, and you could not possibly mess up a 5 strafe jump. It is possible to hit over 280 units with only 4 strafes. I assure you that the key to jumping well does not lie in the amount of strafes you do initially. It will eventually become important to hit at least 7 strafes in order to do above 280 70+ % of the time, but you will get nothing out of doing 7 if you can't do the first 5 of them flawlessly.

    5. Focus on even airtimes and even strafe width, because this is what contributes to jumping in a straight line. Flight path is so much more important than any stat. A perfect flight path could probably result in a 285+ unit jump on very very low stats.

    The order of importance for longjumping seems to be w release > flight path > max speed > sync, and sync has very little importance at all. You should become accustomed to the fact that you are going to get tons of jumps that you *think* should have been further. The truth is that while you executed the stats part well, you probably messed up something else that was more critical.
    All stats have diminishing returns. Getting 390 max speed won't make a jump drastically better than one with 380 max speed, and a jump with 90 sync vs a jump with 99 sync should have maybe half a unit difference in them if all other things were equal. I can't stress enough how important it is to focus on improving your distance, rather than focus on improving stats and hoping that better stats will equal better distance.
    I hope this helps you and anybody else who reads it improve your longjumps.

    UdNeedaMiracle
     
    Last edited: Sep 8, 2015
  7. pano

    pano www.GSA.gl Donor KZ Server Owner

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    great read Miracle.

    I noticed as well that jumpoff direction and landingpoint are much more important than 8 strafes 90%+ sync. Although I can't even touch 275 (274,xx pb) it helps me to "draw"/shoot a line with the usp when I start longjumping (for practicing direction/airtime on flat ground). Best prestrafes I achieve on a ljblock.
     
  8. GreatWarrior

    GreatWarrior NEW

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    Thx for the advice guys, hit 273 today, personal best :))
     
  9. JWL

    JWL Climb Cove Programmer KZ Server Owner Mapper

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    275 next? :D
     

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