http://steamcommunity.com/sharedfiles/filedetails/?id=1226660943 tier: hard - very hard modes: designed for SKZ only length: 5-10 minutes
Pretty fun once you learn how to play it, still a bunch of gimmicky shit im not too much of a fan of, the section in the + sign formation with the same jump 90 times should be half as long. The bhop section should probably be less punishing for missing scrolls. The trigger jumps to force good edge near the start are really bad, just make the blocks smaller, all it does is annoy people. Make small tips or explanations for all the gimmicky tech included.
WE NEED MORE MAPS LIKE THIS ! I love the mechanics, you can improve a lot more the textures and lighting, I hope you dont leave the project!
thank you map has been updated again with slight changes to some jumps but most importantly all the bonuses are now finished (more or less). 3 bonuses in total. next thing i will do is try to improve the textures, lighting and other stuff, don't expect too much though bonuses:
7 update: changed the name to skz_sati. i think i will stick with this name. the map had blue and green lighting when it still had dev textures, that's why it was named kz_bluegreen. it was always a placeholder name
Tone down the HDR/bloom. I think it's a bit too intense. Ok maybe more than a bit. Some semi-decent jump ideas going on here. Nice.