ROTW #11: Froggy on kz_experiment

Discussion in 'Announcements' started by Sachburger, Feb 4, 2017.

  1. Sachburger

    Sachburger <OSsloth> Staff Member KZGlobalAdmin Video Editor Writer Pro Player Official Map Tester

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    Glad to see some new people recording demos, editing and submitting to kz-climb. Nice to get some more variation!

    Player: @Fr0ggy
    Map: kz_experiment
    Time: 01:19.75
    Video Produced by: @Gull.

     
    Last edited by a moderator: Feb 4, 2017
  2. Haru

    Haru PRO Pro Player

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    Can someone point out the part where you kz on this map?
     
  3. Sachburger

    Sachburger <OSsloth> Staff Member KZGlobalAdmin Video Editor Writer Pro Player Official Map Tester

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    Kreedz, or better known as KZ, is a game mode that encompasses all aspects of CS movement, including but not necessarily limited to: air-strafing, bhop, ladders, and surf. There are different maps that focus on different aspects of source engine movement mechanics such as climb, bhop, slide/surf or technical KZ aspects. This map just so happens to have an emphasis on bhop as well as including other mechanics such as ladders and surf.
     
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  4. Haru

    Haru PRO Pro Player

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    Ctrl + F "Climb" 0 results.

    Yep somewhat sums it up.

    Wonder when people are gonna submit surf maps with a few ladders and bhop blocks in them. O wait
     
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  5. Zpamm

    Zpamm Hold Tight Staff Member KZGlobalAdmin

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    [​IMG]
    is ur ctrl f broken?
     
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  6. Haru

    Haru PRO Pro Player

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    Yes.

    Nonetheless, the point I was trying to make was that by nature Kreedz is climbing. Nothing more, nothing less. You utilize the different movement mechanics to climb towards the end timer as fast as you can.

    Maybe I'm missing something. But I don't know at what point in time kz somehow turned into a collective of any movement aspect of cs, instead of it's original purpose of climbing/elevating to the top of an environment.

    The feel of climbing is just completely dead in a map like this. And its not just this, so far nearly all of the content on kz-climb has been this type of "kz" - practical autobhop maps. 'who hits the longest bhop chains with highest velocity possible in a straight forward line' type of content.
     
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  7. persona

    persona SEMIPRO Official Map Tester

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    Honestly i kind of agree, i think any map with any bhop blocks, ladders, or surfs needs to be unglobalized immediately, it doesn't stay true to what kz actually is and that is climbing, simple combos and crouch jumps.
     
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  8. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer Mapper

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    Who cares.


    Nice run Froggy.
     
  9. KohZe

    KohZe <OSsloth>

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    u ok?
     
  10. mLw Lost in the Abyss

    mLw Lost in the Abyss CASUAL

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    2017 year of the frog
     
  11. Ryan

    Ryan :thinking:

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    :thinking:
     
  12. Sachburger

    Sachburger <OSsloth> Staff Member KZGlobalAdmin Video Editor Writer Pro Player Official Map Tester

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    typos are the death of me
     
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  13. TheEmulator

    TheEmulator CASUAL

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    Decent video, great run. Honestly not a fan of hiding the viewmodel, but I guess that's just my own personal preference when watching runs.
     
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  14. Gull.

    Gull. EXPERT

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    pov was without vm.
     
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  15. MachineChaos

    MachineChaos Zane Pro Player

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    If the player plays without it then there's no way to see it in the demo unfortunately, so that's probably why.
     
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  16. TheEmulator

    TheEmulator CASUAL

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    Fair enough. Thought it might have been a decision by the editor.
     
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