As some of you may know, if a trigger (e.g. a teleporter) is 1 unit height , then you are able to avoid triggering it by hitting a perfect b-hop. See awesome figure drawn in paint below. This lead to a shortcut on kz_goodluck (a while ago now) where you had to hit like 2 or 3 perfect b-hops in a row (avoiding getting teleported) to save 10-20 seconds. kz_dontstop has a similar issue at the end of the map. [demonstration] I already know that this has been used in the top 20. Should maps where it is essentially required to exploit this for WR be de-globalled? Vote in the poll and please discuss why. I think yes as it completely relies on hitting those perfs, and there are no outs for the player.