Poll: kz_dontstop & 1 Unit Triggers

Discussion in 'Global Maps - Feedback & Discussion' started by DanZay, Dec 2, 2016.

?

Should maps where it is essentially required to exploit this for WR be de-globalled?

  1. Yes

    41 vote(s)
    89.1%
  2. No

    5 vote(s)
    10.9%
  1. DanZay

    DanZay PRO Mapper Official Map Tester

    Joined:
    Jun 2, 2015
    Messages:
    522
    Likes Received:
    1,267
    As some of you may know, if a trigger (e.g. a teleporter) is 1 unit height , then you are able to avoid triggering it by hitting a perfect b-hop. See awesome figure drawn in paint below.

    1.png

    This lead to a shortcut on kz_goodluck (a while ago now) where you had to hit like 2 or 3 perfect b-hops in a row (avoiding getting teleported) to save 10-20 seconds. kz_dontstop has a similar issue at the end of the map. [demonstration] I already know that this has been used in the top 20.

    Should maps where it is essentially required to exploit this for WR be de-globalled?
    Vote in the poll and please discuss why.

    I think yes as it completely relies on hitting those perfs, and there are no outs for the player.
     
    Joink, Potts and Café like this.
  2. Joink

    Joink SEMIPRO

    Joined:
    Sep 27, 2015
    Messages:
    70
    Likes Received:
    210
    Can we do it on a case by case basis depending on if we like the person who gets global with it?
     
    DanZay, cybur, gaiyik and 7 others like this.
  3. Funk

    Funk Community/KZTimer Admin Staff Member KZGlobalAdmin

    Joined:
    Oct 9, 2015
    Messages:
    777
    Likes Received:
    443
    Why is this even up for discussion lmao
     
  4. DanZay

    DanZay PRO Mapper Official Map Tester

    Joined:
    Jun 2, 2015
    Messages:
    522
    Likes Received:
    1,267
    Because everything map related seems to have opposition... and that's fine.
     
    GameChaos, Joink and banananosis like this.
  5. Funk

    Funk Community/KZTimer Admin Staff Member KZGlobalAdmin

    Joined:
    Oct 9, 2015
    Messages:
    777
    Likes Received:
    443
    Fuck I was still in the old maptester mindset i.e. fuck perfs and unintended skips.
     
    burhác likes this.
  6. Ryan

    Ryan :thinking:

    Joined:
    Mar 9, 2016
    Messages:
    241
    Likes Received:
    157
    So is this allowed? (I'd assume no but I'm just curious)
     
  7. pLekz

    pLekz uh KZGlobalAdmin

    Joined:
    Aug 16, 2015
    Messages:
    181
    Likes Received:
    592
    Yes. Map is obviously gonna get removed/fixed though so no point in even trying it.
     
    Ballistic Bacon and sQuared like this.
  8. DanZay

    DanZay PRO Mapper Official Map Tester

    Joined:
    Jun 2, 2015
    Messages:
    522
    Likes Received:
    1,267
    It's fair game to use the technique. Just be aware that there is unanimous support to de-global affected maps.
     
    GameChaos and Joink like this.
  9. Haru

    Haru PRO Pro Player

    Joined:
    Feb 8, 2015
    Messages:
    331
    Likes Received:
    387
    I am very much shocked and deeply traumatized by the fact that you're just even remotely hinting about removing the amazing kreedz experience and the graphically stunning high-quality kz-map that is kz_dontstop.

    How on earth could you, @DanZay.
     
    Slumpfy, Netcode, Funk and 1 other person like this.
  10. Café

    Café SCRUB

    Joined:
    Jan 21, 2016
    Messages:
    70
    Likes Received:
    23
    The ljroom is great tho
     
    GameChaos likes this.

Share This Page