Map Tiers Revisited

Discussion in 'Global Maps - Feedback & Discussion' started by DanZay, Feb 21, 2017.

  1. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    Hey guys.

    So currently we have four difficulty tiers. Here is my understanding.
    1. Easy - People who just found KZ can beat these maps without too much struggle.
    2. Medium - Needs a bit of effort or experience. Generally has a ladder, surf or b-hop blocks.
    3. Hard - Starts really requiring strafes and 'basic' tech. New players probably get stuck.
    4. Death - Requires well-executed tech, high quality strafes and/or loads of perfect bunny-hops.
    Currently, medium (129) and easy (98) are the most populated tiers (almost 80% of all maps).

    From what I can see, and when discussing categorisation of new maps, it feels like the distinction between easy, medium and some hard maps isn't very clear and is becoming less meaningful. With so many maps, in the low difficulties especially, I think it's time to re-evaluate the tiers.

    My first thought is six tiers like for surf maps. So let's try that. I'll give them names to give you a better idea.
    1. Very Easy - Someone who just knows how to air strafe can complete these maps.
    2. Easy - Requires basic knowledge of other KZ mechanics like longjumping, bhop, ladders, surfs.
    3. Medium - Anything in between. New players may get stuck but can finish with help/perseverance.
    4. Hard - Intended for experienced players only. Starts really requiring strafes and 'basic' tech.
    5. Very Hard - Experienced players may get stuck. Requires decent knowledge of advanced techniques.
    6. Death - Challenge maps requiring well-executed tech, high quality strafes and/or everything else throughout.
    This aims to split the current Easy and Medium into three tiers. Any maps in Tiers 1-3 will be suitable for new players. This would be a useful metric for servers wanting to provide a newb-friendly map pool.

    Tier 4 and above are maps that you could imagine a newb try and play and end up typing disconnect in console. Any maps that have achieved their difficulty due to a large number of perfect bunnyhops would be re-evaluated to Tier 4 (looking at you bkz_underground_crypt_v3).
    Tier 5 would simply include the harder of the current Hard maps and the easier of the current Death maps.
    Tier 6 would be exclusively for gruelling challenge maps (e.g. kz_retribution_v2_final, kzpro_gull_pidr_reborn).

    Tell me what you think.
     
    Last edited: Feb 21, 2017
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  2. ollyabc

    ollyabc EXPERT

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    Solid. I don't think four tiers is really enough, six seems perfect.
     
    Last edited: Feb 22, 2017
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  3. src

    src B△E

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    yes
     
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  4. Krushed

    Krushed PRO Official Map Tester Mapper

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    Since different people think different things are easy/hard, I think something like Easy / Medium / Hard / Death - Combo / Strafe / Tech would be an interesting idea.

    I guess that's slightly more work though.
     
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  5. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    I was thinking 6 tiers and those sort of "tags", but not really pairing them like I think you're suggesting. Thank you for the idea though.
     
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  6. Krushed

    Krushed PRO Official Map Tester Mapper

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    Ah yeah that'd work just fine too.
     
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  7. zorb

    zorb toxic retard Mapper

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    I like this danzay, the tiers 1-6 would suit KZ well since like you said most maps are either classified as easy or medium.
     
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  8. DutchSNowman

    DutchSNowman REGULAR

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    It would be very nice to see these in a menu option similar to the current "Top TP Jumpers" and "Top Pro Jumpers" lists. Having a "Top Combo/ Top Strafe/Top Tech Jumpers" tab would be pretty interesting to see.
     
  9. Fafnir

    Fafnir SKILLED

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    thats what kzstats needs. Also look at kz_sunset_od[Easy] and bkz_measure[Medium]. Its like a joke.
     
  10. ivansky

    ivansky SEMIPRO Mapper

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    tier 7 - 1.6 kz
     
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  11. Ryan

    Ryan :thinking:

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    [​IMG]
     
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  12. Fafnir

    Fafnir SKILLED

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    and here is my lovely tiers(joke)
    1.New bkz_goldbhop_csgo kz_woodstock_v2
    2.Easy bkz_goldbhop_v2go kz_peak_global
    3.Casual kz_j2s_tetris_go kz_pollution
    4.Novice kz_levels kz_skytower_final
    5.Normal kz_exps_cursedjourney kz_construction
    6.Average kz_adv_cursedjourney kz_crypt_final
    7.Intermediate kz_colors_v2 kz_bionic kz_inspired
    8.Advanced kz_gy_agitation kz_solidarity_v2
    9.Hard kz_zhop_freestyle kz_heatvents_mq
    10.Very Hard kz_communityjump3 kz_bhop_skyworld_go
    11.Elite kz_neon_portal kz_grass_hard kz_gitgud_final
    12.Pro bkz_apricity bkz_underground_crypt_v3
    13.Expert kz_failed_fastrun_rt
    14.Supreme kz_retribution_final kz_spacemario_h
    15.Extreme kz_high_tech kzpro_gull_pidr_reborn
    16.Death kz_spacemario_x
    17.IMAO&ROFL kz_climb
     
  13. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    17 tiers sounds good.
     
  14. nykaN

    nykaN PRO Official Map Tester Mapper

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    Im a proud tier 17 mapper
     
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  15. Zpamm

    Zpamm Hold Tight Staff Member KZGlobalAdmin

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    in my world, we call that tier drop'n'milk
     
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  16. xq_

    xq_ ( ͡° ͜ʖ ͡°) Mapper

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    why is there only one tier rating per map? is it a tier rating for TP runs or PRO runs only? or for both combined?
    because some maps are much harder on a PRO run and pretty easy on a TP run.
    i guess it's more work to have 2 tier ratings for every map, but it would be more accurate.
     
  17. Danvari

    Danvari SKILLED Official Map Tester

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    It would be pretty nice to have one more map tier for PRO runs. That is as long as it's not too difficult to do.
     
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  18. _Walrus

    _Walrus SCRUB

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    Good idea bruv, too much variation in the map styles/difficulties for just four types.
     
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  19. finckelton

    finckelton who am i

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    am i just a filthy casual to you ;_;
     
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  20. Sachburger

    Sachburger <OSsloth> Video Editor Writer Official Map Tester Pro Player

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