kzpro_module_v2

Discussion in 'Global Maps - Feedback & Discussion' started by Kenneth, Oct 11, 2015.

  1. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

    Joined:
    Jan 20, 2015
    Messages:
    624
    Likes Received:
    303
    kzpro_module_v2
    ----------------------------------------------
    Map Author: DanZay
    Difficulty: Hard
    View on Workshop
    Description:
    Screenshots:

    [​IMG] [​IMG]
    [​IMG] [​IMG]
    Changelog:
    Code:
    Oct 8:
    - Fixed a jump being extremely hard in one of the closed off rooms.
    - Fixed a perfect bhop SC to skip to the last block of the purple corner bhop.
    - Made purple corner more purple.
    - Changed corner touch sound to a similar but less 'clangy' sound.
    - Minor changes and additions of blocks to make certain paths much more comfortable.
    - Minor changes to make certain jumps less punishing.
    - Various minor fixes.
    
    Oct 7:
     - Initial public release
    
     
  2. Gargos

    Gargos AUS KZ Owner KZ Server Owner

    Joined:
    Feb 3, 2015
    Messages:
    260
    Likes Received:
    26
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=531121171

    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?


    The better players in the community will enjoy this map very much, other players will get frustrated, and ultimately give up or rtv.

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    This map is one of a kind, there is no other cs:go kz map like this. Apart for the uniqueness of having to climb up to four different colored areas to activate the end section of the map and there being multiple ways to do so, this map has great lighting, and great aesthetics. Some jumps are difficult as and some jumps are not, there is a good contrast of different jumps. At first the map is overwhelming and frustrating, but once you understand where to go and what way is the most efficient, it goes away.

    5. Do you approve of this map being on the global database?

    Yes.
     
  3. pano

    pano #KZGER Donor KZ Server Owner

    Joined:
    Feb 5, 2015
    Messages:
    516
    Likes Received:
    159
    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?


    Yes. Definetely a niche.

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    Very confusing till you notice that you have to activate sth. Finding this last part isn't that easy too. When I ran this map the second time it was fun tho. Maybe the mapper should add some hints at the beginning. Overall well made map.

    5. Do you approve of this map being on the global database?

    Yes.
     
  4. MMZ>Kask

    MMZ>Kask I am csgo kz

    Joined:
    Aug 18, 2015
    Messages:
    219
    Likes Received:
    164
    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?


    No. Confusing, and fairly difficult for a kzpro_ map. Only the better veteran players will really enjoy it I think.

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    Optimizing routes will probably be the most fun part of the map for the players who actually play it.

    5. Do you approve of this map being on the global database?

    Yes.
     
  5. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

    Joined:
    Jan 20, 2015
    Messages:
    624
    Likes Received:
    303
    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?


    I agree with MMZ>Kask. The map is confusing, and fairly difficult for a kzpro_ map. Only the better veteran players will really enjoy it I think.

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    This map is aesthetically beautiful and certainly one of a kind.

    5. Do you approve of this map being on the global database?

    Yes.
     
  6. GreatWarrior

    GreatWarrior NEW

    Joined:
    Aug 15, 2015
    Messages:
    11
    Likes Received:
    0
    So anyone know best route yet?
     
  7. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

    Joined:
    Jun 2, 2015
    Messages:
    567
    Likes Received:
    1,534
    I am looking pretty closely at how people are reacting to this map. People are also commonly confused when first playing the map. This is fine but I am concerned for those who don't see the sign near the start button and have no idea what's going on.

    People only being interested in the fastest route was also expected. I can tell you that with all the ways people have found, there is a route I've calculated to be about 2-3 seconds faster than any other. It's hard to explain in detail through words though. Try start with Blue then go to Purple.

    To be honest, I do expect that I'll be wanting to start work on a v3 in the coming week (maybe the weekend after next). I have a few personal gripes with the map, and some people have also pointed out a few annoying things to me. I'll make sure people see the instructions at the start of the map. I would probably also try to balance the paths a tiny bit more. For now I'll be waiting to see if anything new comes up though.
     
    GameChaos likes this.
  8. skodna

    skodna SKILLED Donor

    Joined:
    Jun 5, 2015
    Messages:
    249
    Likes Received:
    135
    "Made purple corner more purple." :D
     
  9. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

    Joined:
    Jun 2, 2015
    Messages:
    567
    Likes Received:
    1,534
    There is no longer an update planned in the foreseeable future.

    Cheers.
     
    GameChaos likes this.
  10. pqqqp

    pqqqp CASUAL

    Joined:
    Jun 12, 2015
    Messages:
    76
    Likes Received:
    31
    this maps long jump room is awesome
     

Share This Page