Release kz_rcn_carbon

Discussion in 'New Maps - Submission and Feedback' started by archon, Dec 19, 2017.

  1. archon

    archon ":D"

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    Last edited: Jun 12, 2018
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  2. Jak

    Jak Prodigy

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    flat textures? ladders? say no more
    I'm already loving it
     
  3. archon

    archon ":D"

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    As the post states, "Flat textures are probably temporary," and also "WIP", so the flat textures are probably gonna be gone at some point. No need to make nasty remarks :-(
     
    Last edited: Dec 19, 2017
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  4. Fafnir

    Fafnir SKILLED

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    these ladders DansGame
     
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  5. Jak

    Jak Prodigy

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    pretty fun 2min map so far
    I'd like to see some more ladderparts once the map expands and make one or 2 longer ones maybe as well, like 3-4 ladders in a row.
    Also some simple forced bhops would be fun as well ^^
    Idk what your plans on texturing the map are but keeping it clean and simple would be nice. You can add a lot to a map with lighting instead of a bunch of complex textures.
     
  6. archon

    archon ":D"

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    updated it with an YUGE update.
    Also, first room is textured. Might be the style i'm going with. criticize. Obviously not finished, but y'all get the point.
     
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  7. Jak

    Jak Prodigy

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    I'm fine with the texturing and the new parts you added but I personally don't like and don't understand the changes you did to the existing parts. Like the flow is now a lot slower and it was overall less enjoyable for me.
     
  8. GameChaos

    GameChaos perfect jump ratio: 86.60% Official Map Tester Mapper

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    remove the crouchjumps pls
     
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  9. archon

    archon ":D"

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    Upgraded the map a bit. b u r n t o u t
     
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  10. archon

    archon ":D"

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    done x-----D
     
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  11. persona

    persona heh Mapper Pro Player

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    The layout for this is pretty fucking superb, reminded me a lot of some of 1.6's harder kz maps, huge props on that front. Overall map felt a little underwhelming visuals wise ignoring the layout, a lot of empty space seemingly forgot about and big walls with just one tiled texture made it a bit jarring at times. My biggest complaint with this map game play wise was the bhops and ladders felt super out of place compared to the rest of the map. There's a few decently hard jumps here and there that require a good bit of strafing, but none of the bhop sections seem to require anything more than two strafes and scrolling. The ladders aren't as bad difficulty wise, but i still feel there's a really weird contrast between the two. Also not a fan of the idea of walls tping you back in the first bhop section, would rather see the spacing change than have to deal with these annoying ass walls tping me.
     
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  12. archon

    archon ":D"

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    ok ye done, bump
     
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