kz_rainrun_kn_f

Discussion in 'Global Maps - Feedback & Discussion' started by Kenneth, Oct 11, 2015.

  1. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

    Joined:
    Jan 20, 2015
    Messages:
    624
    Likes Received:
    303
    kz_rainrun_kn_f
    ----------------------------------------------
    Map Author: 谑风
    Difficulty: Medium
    View on Workshop
    Description:
    Screenshots:

    [​IMG] [​IMG]
    [​IMG] [​IMG]
    Changelog:
    Code:
    Sep 29:
    - All bugs and shortcuts fixed
    
    Aug 30:
    - Initial public release
    
     
  2. JWL

    JWL Climb Cove Programmer KZ Server Owner Mapper

    Joined:
    Aug 3, 2015
    Messages:
    733
    Likes Received:
    259
    Official KZTimer Map Tester Feedback:

    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes. There's been quite a few iterations.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?
    No. It doesn't fit any particular player. It's a very awkward map.

    3. Do you think that there is interest in having a global record for the map for competition?
    No.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)
    The map looks great. That's where I stopped liking it. The jumps are quite easy, but not really that combo friendly. The teleport triggers are insanely awkward. The pathing is bad. Invisible walls are stupid when you haven't made a clear path. The lighting is so inconsistent in some sections that you're jumping that it's near pitch black.

    5. Do you approve of this map being on the global database?
    No.
     
  3. pano

    pano #KZGER Donor KZ Server Owner

    Joined:
    Feb 5, 2015
    Messages:
    516
    Likes Received:
    159
    Official KZTimer Map Tester Feedback:

    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?
    Yes. More experienced players will surely prefer other maps but especially for newer ones this is a good map.

    3. Do you think that there is interest in having a global record for the map for competition?
    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)
    I like all kz_aztec styled themes, so I love the ambience :) The two main SCs found yet were fixed. The alternate pathing towards the end is fine imo. After a quick look you figure out the quickest path. All in all this is one of the better maps.

    5. Do you approve of this map being on the global database?
    Yes.
     
  4. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

    Joined:
    Jan 20, 2015
    Messages:
    624
    Likes Received:
    303
    Official KZTimer Map Tester Feedback:

    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?

    Yes, great map for players of all skill levels.

    3. Do you think that there is interest in having a global record for the map for competition?
    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    I like the nature theme of the map. Aesthetically speaking the map is beautiful. The jumps flow well for the most part too. What I dislike about this map are the teleport triggers. They are placed in awkward positions, and take away immersion. Use good level design to lead the player to the right place, not teleport triggers. There are also teleport triggers that lead the player from one room to another, acting as "doors". Those are a bit weird too, but I'm actually okay with those.

    5. Do you approve of this map being on the global database?

    Some flaws, but yes, I approve.
     
  5. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

    Joined:
    Jan 20, 2015
    Messages:
    624
    Likes Received:
    303
    This map was meant to be approved last week, but there was an unexpected error caused by the naming of the map. It is now approved officially.
     

Share This Page