kz_prototype

Discussion in 'Approved Maps' started by Kenneth, Sep 22, 2015.

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Should kz_prototype be approved?

  1. Yes

    6 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  3. Abstain

    0 vote(s)
    0.0%
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  1. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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  2. pano

    pano #KZGER Donor KZ Server Owner

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    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Personally I would say "high quality" needs a theme. A futuristic one would fit great I guess. Nevertheless the jumps itself are well placed. I would compare it to kz_gfy_devcastle even it is not as hard.

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?

    As I already mentioned it fits in the category of devcastle. So it's fine.

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    At least one of the striped blocks (first one in the second room if I remember correctly) is not a bhop block. In general I prefer maps which tell you which blocks are bhop and which not. Therefor I would make the last platform at the drop also striped.

    5. Do you approve of this map being on the global database?

    Yes. Although I would wish for some nice texturing :)
     
  3. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?

    Yes

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    All the jumps are very well tested and the map flows well. The only criticism I have for the map is the dev textures. The map is named kz_prototype so I'm guessing that's why you chose to use dev textures, but ultimately it still makes the map less unique, since lots of other maps also uses the dev tetures.

    5. Do you approve of this map being on the global database?

    Yes
     
  4. Haru

    Haru PRO

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    1. Do you think that the map maker has spent a lot of effort in making the map high quality?

    Yes

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?

    Yes

    3. Do you think that there is interest in having a global record for the map for competition?

    Yes

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)

    If you are going to use dev textures, just please dont make the rooms so dark. Feels depressing. Overal nice jumps though

    5. Do you approve of this map being on the global database?


    Yes
     
  5. JWL

    JWL Climb Cove Programmer KZ Server Owner Mapper

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    1. Do you think that the map maker has spent a lot of effort in making the map high quality?
    Kind of. I can tell the jumps were paid attention to, but the map is pretty short and it uses dev textures (I don't mind them, just lazy).

    2. Do you think that this map will be enjoyed by general KZ population? If not, then do you think that there is a role or niche that this map fulfills that a small group of people might enjoy and would be interested in having it be global?
    No. It will only be enjoyed by people who enjoy technical maps like gfy_tech/final. However, a lot of people DO enjoy those maps, but they are a minority.

    3. Do you think that there is interest in having a global record for the map for competition?
    Yes.

    4. General feedback (parts you liked, parts you did not like, shortcuts or skips, what you think will improve the map, etc)
    The LJ room is pretty useless. Nobody enjoys LJ rooms designed like that. The jumps are cool, and I can tell you tested them, but parts of the map just feel like a benchmark test for such a short map. Also, using bhops that seemingly require perfs at the beginning just make the map feel grindy. The end was also very... disappointing. If you're going to make a map with dev textures/no theme with technical jumps that only benchmark my skill as a KZ player, make an end room that makes running the map feel worthwhile. I know it's unnecessary, but it's little details like that that can change the detail of a map.

    5. Do you approve of this map being on the global database?

    Yes, there is nothing wrong with the map from a technical standpoint.
     
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