NEW! kz_orbolution

Discussion in 'Global Maps - Feedback & Discussion' started by Orbit, Mar 12, 2016.

  1. Orbit

    Orbit 100 percent'er Mapper

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    kz_orbolution
    By Orbit


    EDIT: Map is updated, fixing the black tree, and adding a start timer (lmao). It still has the same name though (sorry)`
    EDIT 2: Fixed a texture, and a jump. Updated to kz_orbolution_v2
    This is my entry into the mapping competition, with the theme of 'water'.
    Length: Long
    Difficult: Medium
    This is the longest amount of time I have spent making one map for csgo kz. It has been at least 4 months since I began making kz_orbolution.
    Enjoy!
    Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=644224500
    20160313140840_1.jpg 20160313140910_1.jpg 20160313140923_1.jpg 20160313140952_1.jpg 20160313141008_1.jpg
     
    Last edited: Mar 13, 2016
    Café, CAMMA, ruby<3 and 10 others like this.
  2. ruby<3

    ruby<3 NEW

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    cool map :)
     
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  3. zorb

    zorb toxic retard Mapper

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    Not enough effort
     
  4. Joshua

    Joshua SEMIPRO KZ Server Owner

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    Just not enough. But I guess it's okish
     
  5. Stonie

    Stonie I suck without bind

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    I based my judgement around those comments you got. Mediocre map.


















    topkek ( ͡° ͜ʖ ͡°)
     
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  6. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    I think this map would be better if it had a start button and if you spent like 5 minutes aligning the window textures holy crap I'm so trig'd

    low effort map, 0/10 - what is this GARBAGE?

    edit: also umm you might wanna use the new compile options so your tree isn't black (and it might make the lighting in your map look better)
     
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  7. zorb

    zorb toxic retard Mapper

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    or prop_dynamic lelelelel
     
  8. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    please, what did I do to you? :(
     
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  9. Orbit

    Orbit 100 percent'er Mapper

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    LOL yeah, sorry i forgot about the timers, I was placing them in the kz-unity AU server manually, rofl. I'll go fix that stuff now
     
  10. Zpamm

    Zpamm Hold Tight Staff Member KZGlobalAdmin

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    4 months , map without timers think we got a competition winner
     
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  11. Mapr032

    Mapr032 SCRUB

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    :Kappa:chino with that latte
     
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  12. gibe

    gibe TRAINEE

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    nice map layout, please think about texturing differently tho
     
  13. Orbit

    Orbit 100 percent'er Mapper

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    I know some people don't like flat textures, but personally I just wanted to make a map with that kind of look, and that's the way i saw the map in my head.
    I wasn't adding timers, cause when I was testing it on kz-unity the admin's would have to delete the time.



    That wasn't an excuse for being lazy though. ( ͡° ͜ʖ ͡°)
     
    Last edited: Mar 12, 2016
  14. JWL

    JWL Climb Cove Programmer KZ Server Owner Mapper

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    Looks good from the screenshots! I'll test it when I'm back in America.
     
    Orbit likes this.
  15. dza

    dza kickflip

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    what i enjoy about this map is that you actually can do the ladders.
     
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  16. Netcode

    Netcode SEMIPRO Mapper

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    Does it have a porn room? :^)
     
    sneaK, MurrayAU, Orbit and 2 others like this.
  17. Joshua

    Joshua SEMIPRO KZ Server Owner

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    After actually running the map I change my opinion from okish to good.
     
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  18. VVoodchip

    VVoodchip CASUAL Mapper

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    That curved room is a crisp addition. Looks good man!
     
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  19. PlastiS

    PlastiS 一番 Video Editor Pro Player

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    [​IMG]
    this block is triggering me pls fix

    [​IMG]
    this jump aswell as its like 1 unit/pixel/whatever u wanna call it from being able to be jumped up on without crouching
     
    Last edited: Mar 13, 2016
  20. Overdo$e

    Overdo$e SKILLED Mapper

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    Played this today, and I have a few things to mention:

    - Im not a fan of the bland textures, I think other textures would be better and im sure theres a texture ou can use that doesnt ruin the theme.
    - I feel like theres a lot of jumps that vary in difficulty. Some jumps were very easy but some jumps required some serious strafes. It doesnt mean thats bad I just wanted to point it out.

    At last I wanted to say that this map is really good kz wise, its really enjoyable. But I think it shows a lot of similarities with solidarity. I hope you can find some inspiration for your next map :)
     

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