Release kz_megalodon

Discussion in 'New Maps - Submission and Feedback' started by nykaN, Oct 28, 2017.

  1. nykaN

    nykaN PRO Official Map Tester Mapper

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    NOTE: This map is made for SimpleKZ. It's possible in KZTimer but the intended route is not created for it. Sadly not possible in vanilla.

    I made another map. There's some intended skips and also some blockskips with SimpleKZ's bhop-pre-algoritm in mind.
    Length: ~1-1:10
    Difficulty: Medium/Hard

    Images: https://imgur.com/a/Yho30

    I think I'm done but I may have forgotten something so please tell if something is broken or just dumb. Once again it's made for SimpleKZ so make sure to test it with that in mind. I can imagine fixing major KZTimer skips, but not if it ruins it for SKZ.

    Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1184142056

    Textures:
    TopHATTwaffle
    Saspatoon
     
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  2. Danvari

    Danvari SKILLED Official Map Tester

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    KZ-wise I found nothing wrong with the map. I played it on kztimer and I didn't really find any perfskips. The map flows decently well on kztimer already, so I imagine the flow will be even better in skz. Checked the clipbrushes and there's no way to break the map. Triggers are done well too.

    I did find a few detail flaws:

    1. This one I'm not sure about. You didn't put a trigger here, which I assume was intended, but could you consider putting a fence right before the next trigger, so people don't walk down and walk into it? I'm not saying it's necessary, since the sign is already there. Just a suggestion.
    [​IMG]
    2. This thing at the start, I have no clue what it is. Is it related to skz?
    [​IMG]
    3. Failed displacement sewing right at the start.
    [​IMG]
    4. If you dive in the water under the ljroom, you will find these black spots
    [​IMG]
    which could be fixed by simply extending the water brush downdwards a bit seeing as the displacement is still under the brush. Not a necessary change, just pointing it out.
    [​IMG]
    5. At the end you can see the side of the water brush pointing out.
    [​IMG]
    6. This is probably the biggest flaw. The blocks are not aligned to the wall and you can even see the nodraws.
    [​IMG]
    7. Another unsewn displacement after the 2nd surf.
    [​IMG]
    8. Displacement from outside popping into the last room.
    [​IMG]
     
    Last edited: Oct 28, 2017
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  3. nykaN

    nykaN PRO Official Map Tester Mapper

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    It is intended, but I might aswell do that.
    That was a start timer for a bonus that i forgot to remove.
    Those displacements are different sizes. The plants are there to hide it. god damn it.
    Fixing.
    Ill look into it.
    How the fuck did that happen
    Fixed.
    Fixed.
     
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  4. Carrier

    Carrier EXPERT Pro Player

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    Did you mean to make it so you can do the high_tech ladders between the first and 3rd ladders here?
    [​IMG]

    Cause its technically possible but feels so much harder than the ones on high_tech (maybe im just trash).
     
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  5. nykaN

    nykaN PRO Official Map Tester Mapper

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    I did not, and have already fixed it in the upcoming update. Thanks.
     
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  6. nykaN

    nykaN PRO Official Map Tester Mapper

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    ----- UPDATED

    - Minor displacement fixes
    - Made the last jump easier.
    - Removed random buttons.
    - Minor changes in the last room.
    - Fixed some water things.
    - Moved end timer.
    - Added a fence.
    - Moved the 3 ladders a bit so 1->3 isn't possible.
    - Misaligned textures.
     
  7. GameChaos

    GameChaos perfect jump ratio: 86.60% Staff Member KZGlobalAdmin Official Map Tester Mapper

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  8. nykaN

    nykaN PRO Official Map Tester Mapper

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    I read somewhere a long time ago that you should do that. I now read the valve wiki which said that isnt true. Im gonna release the final version tonight so I'll add it to the list.
     
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  9. nykaN

    nykaN PRO Official Map Tester Mapper

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    --- UPDATED (planned to be the final one, switching to release)

    - Changed a teleport in the bhop room
    - General displacement maintenance
    - Removed the teleport on the ground in the first room.
    - Added a teleport at the end to get to the jumpstats area.
    - Minor texture changes.
    - Added a way to get back to start.
    - Clipped pillar at start since you could glitch onto it.
    - Detailed it a bit
     
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  10. DanZay

    DanZay Moderator Programmer Mapper

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    Map too hard to pronounce - 3/10.
     
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  11. Orbit

    Orbit 100 percent'er Mapper

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    AU pronunciation :rolleyes:
     
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  12. nykaN

    nykaN PRO Official Map Tester Mapper

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    --- UPDATED (when I said final i meant pre-final. This is the true final)

    - Fixed a displacement "skip".
    - Fixed a kztimer perf skip.
    - Added bottom material on the water.
    - Changed water in lj area.
    - Detailing.
    - Decreased filesize, totally intended did i delete something?

    Deleting vmf so I won't update it more.
     
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  13. nykaN

    nykaN PRO Official Map Tester Mapper

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    yeah forgot some triggers. Told you i deleted something. Its updated again Really sorry!
     
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