Beta kz_epiphany

Discussion in 'New Maps - Submission and Feedback' started by CyclO, May 14, 2018.

  1. CyclO

    CyclO SCRUB

    Joined:
    Sep 4, 2017
    Messages:
    11
    Likes Received:
    14
    Last edited: May 14, 2018
    Ocelot and Danvari like this.
  2. CyclO

    CyclO SCRUB

    Joined:
    Sep 4, 2017
    Messages:
    11
    Likes Received:
    14
    Updated 15/05

    Fixed 2 Skips (Thanks to Danvari).
    Fixed Another Skip (Thanks to Vimmi).
    Fixed triggers without destination (Thanks to TheEmulator).
    Made one corner section clearer (Thanks to Ravil).
    Fixed Lights / Misalignments.

    Some optimization made thanks to xq.

    -

    Added LJ Room
     
    Last edited: May 15, 2018
    Danvari likes this.
  3. CyclO

    CyclO SCRUB

    Joined:
    Sep 4, 2017
    Messages:
    11
    Likes Received:
    14
    Updated 16/05

    Adjusted exposure levels.
    Fixed 2 ladder clips that the player could hit when jumping.
    Added velocity resets on the majority of teleport destinations.
    Changed exterior appearance on a zone where the player first goes out of the main building.
     
    Danvari and Ocelot like this.
  4. CyclO

    CyclO SCRUB

    Joined:
    Sep 4, 2017
    Messages:
    11
    Likes Received:
    14
    Updated 18/05


    Fixed 1 skip, clipped possible skips, fixed spots without textures (Thanks to Danvari)
    Fixed some texture alignments (Thanks to alves)

    -

    Added appearance stuff around the map.
    Removed anti wallstrafes.
     
  5. CyclO

    CyclO SCRUB

    Joined:
    Sep 4, 2017
    Messages:
    11
    Likes Received:
    14
    Updated 24/05

    Added appearance stuff around the map
    Made route clearer
    Optimized length of jumps in 2 bhop sections
    Changed a jump in main route

     
    GameChaos likes this.

Share This Page