kz_colorcode

Discussion in 'Global Maps - Feedback & Discussion' started by Kenneth, Mar 2, 2015.

  1. Schm0ftie

    Schm0ftie CASUAL Mapper

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    Interesting how it is pain in the ass to "destroy" your freshly build rooms so it looks better but at the same time
    it is a hell of fun to do so.

    Just another wing I am currently working on and I wanted to share with you guys =)
    [​IMG]
     
  2. Schm0ftie

    Schm0ftie CASUAL Mapper

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    *Update* Moved images to external site so the main post doesn't get that large and added two new images
     
  3. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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    Nice video preview! I notice that the final red part is not possible without the use of a teleport. It would be cool however if pro runs were still possible, just slower
     
  4. Schm0ftie

    Schm0ftie CASUAL Mapper

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    Well, the main idea was to make a map where you have to use teleports to complete it. Currently the map feels less different then a usual kz map and if I spam those teleport needed jumps/areas/parts the map will become just to confusing. I agree with you that a pro way would be nice and I will add it, but it will not be obviously.If I add an obvious pro way people wouldn't try to think how to get the tp way and instead go the pro way using tps. But using teleports will not only be way faster but also in some parts a whole different way.
     
  5. Drop'in Milk

    Drop'in Milk NEW

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    I do want to play this !! :D im so looking foward it.. GO SCHM0FTIE !!!! GO
     
  6. Schm0ftie

    Schm0ftie CASUAL Mapper

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    Don't get to excited milk, I don't want to disappoint you when the map is released. I am already behind my shedule so I can't say when it will be ready.
     
  7. Drop'in Milk

    Drop'in Milk NEW

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    Dont worry lol.. you wont disappoint me :D
     
  8. Energy

    Energy NEW

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    Keep it up! :D looking great
     
  9. Schm0ftie

    Schm0ftie CASUAL Mapper

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    Currently doing well with the progress, I hope that I can release a test version next week.
    Updated link to gallery since I didnt save the gallery to my account, also added a new picture showing
    the story telling boards.
     
  10. Schm0ftie

    Schm0ftie CASUAL Mapper

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    *Update* Added two new images to gallery. Also currently doig well, started to add the pro way. About 1-2 Wings till it is complet.
     
  11. Schm0ftie

    Schm0ftie CASUAL Mapper

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    *push* (alpha version released on workshop)
     
    Last edited: Oct 2, 2015
  12. Schm0ftie

    Schm0ftie CASUAL Mapper

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    *** Update ***
    New version uploaded to workshop. Detailed changelog can be found on the workshop.
     
  13. Schm0ftie

    Schm0ftie CASUAL Mapper

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    *** Final Release ***
    The map is now in a polished state and ready for excesive play testing. If people can't find the correct way to complete
    the map I can spoil the way for testing purposes. Same goes for the pro way. PM me if instructions are needed.

    Have fun and good luck
     
  14. kaldren

    kaldren TRAINEE Mapper

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    Can't wait to play this, it looks so cool :)
     
  15. pano

    pano #KZGER Donor KZ Server Owner

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    looks good :)
    played it today. Got confused at some points :D

    but the idea is pretty cool
     
  16. Schm0ftie

    Schm0ftie CASUAL Mapper

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    Based on feedback I added an additional tutorial step to help players to get an idea of what to expect from them.
    The map is finished and released.

    Thanks all for your feedback, it helped a lot!

    Have fun and enjoy it.
     
  17. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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    Very unique and interesting map. The tutorial helps a lot!

    Some feedback:

    [​IMG]
    This part was VERY confusing. It took me a long time to figure out that I could only go in the red-zone at the left corner. I recommend changing it to make it more clear.

    [​IMG]
    I'm not a big fan of the many teleport triggers in the map, especially on this part. It took me a few tries to figure it out, but the teleport trigger extends beyond the blue cube that my crosshair is pointing at, so to get on that cube, you would need to jump from the ramp. I recommend either removing the teleport trigger completely on this area, or moving the small blue cube towards the ramp so there isn't a gap that teleports you.

    [​IMG]

    It's a bit confusing that you can jump / stand on some of the floating rectangles here, and the other floating rectangles teleports you. I recommend making none of them teleport you, or all of them teleport you. Maybe the latter, because jumping on the floating rectangles at this point is a wrong route.

    [​IMG]

    This part is confusing too. Although the platform where my crosshair is pointing at is same height as where I am, that platform is a teleport trigger. The correct route is going around (on the right), and thetn jumping on the green cube and then onto the ramp. I recommend lowering the length of the platform on the other side so jumping to there isn't even possible in the first place (without a perf bhop).

    [​IMG]

    This is a bit nit-picky, but I think that this moving wall should be a slightly different color or texture, and the speed of it should be faster, with the path of it being longer. This is mostly so players on runs don't have to wait as long.
     
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  18. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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    [​IMG]
    Shortcut that skips pretty much 80% of the green section. You go from the left cubes, surf up the floating rectangles, then you jump to the tower on the right hand side of the screenshot.
     
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  19. Schm0ftie

    Schm0ftie CASUAL Mapper

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    First of all, thank you for your very detailed feedback.

    1. Every player had problems to find that corner in the red and almost none did understand why it worked that way. I will have to find a way to make it more clear.

    2. I am also no fan of all the teleports. The teleport does not reach the ramp. I will add a platform do you can step on it before jumping on the blue box.

    3. Yeah it' inconsistent and needs to be changed. I go for the 2nd option.

    4. The platform you stand on is not a planned platform. It misses a teleport since I didn't expect people to go there in the first place.

    5. Well regarding the time people could always pause but I understand the annoyance of waiting in a kz map in the first place. I think a faster, wall with gaps in it to see behind will help with that and encourage players to get behind it.

    6. Not much to say, needs to be fixed.

    Did you manage to complete it? TP/Pro?
    All in all I tried to be consistent but it seems not clear that grey tiled floor is step able and white stripes mean teleport. I will try to improve on that in future projects.
     
  20. Kenneth

    Kenneth KZ-Climb.com Founder Staff Member

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    I managed to complete it in a TP run by myself in a private server. Pretty sure that it's not possible to complete it with a PRO run since you need to teleport to the purple room after you get the orange key.

    Very nice map though, and very fun! The tutorial was awesome too :)
     

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