His plugin just checked if you didn't have a tick of overlap on your jump, which obviously has false positives and is nothing new.... So it's useless
Yeah, what would you consider a null checking plugin to actually show you? Aliases don't get sent to the server afaik, so the only information you have is whether A or D was pressed in a given tick. Here's are some examples where each tick is separated by a | with A as A, D as D and N as neither Maybe nulled, most likely candidate for nulls: A|A|A|D|D|D|D|A|A|A Not nulled because contains overlap: A|A|A|AD|D|D|DA|A|A|A Nulled? Who knows? A|A|A|N|D|D|D|D|N|A|A|A The best you can do is see if something has overlap or not. You can affirm that someone was not using nulls if they happen to overlap, but you can't show that someone is using nulls with any server sided data because someone could achieve the same result without them. If you try to look at multiple jumps over time, then people can just toggle nulls on and off to throw that system off.
Ok, jumpstats top is now being served out of a redis cache - soon top records will be too! I think the end-game plan will be to drop webservers in EU and AU with shared redis cluster between then but then hit the master DB in NA for writes. In the last 24 hours the API has received around 2,000 new record times with https://steamcommunity.com/id/joehouse1/ and https://steamcommunity.com/id/dylannroof/ tied for most map finishes at 26 each! Most popular map has been kz_doveen with 74 map finishes.
Here's a cool example of what we can do with the data! This graph shows the improvement for player http://steamcommunity.com/profiles/76561198142203013 on bkz_cg_coldbhop: http://i.imgur.com/VXxP2HY.png
I got it to work on another isp so it should be an isp problem, though im not sure why would any isp block something like this