As seen on this post, I had it working before the jump crouch breaking update, I updated kztimer but when I lauch the game it is not here so I am wondering if someone has the answer. Launch options : -insecure -tickrate128 -windowed
Haven't tried this method for a while. Have you updated sourcemod lately? Also today's update might have issues too.
I have sourcemod 1.8 - build 5946, The lastest version of metamod and KZ-timer I tried updating them multiple times and deleting and redownloading the game but still dosent work. Other question, do you use a cfg file to test the map or do you have a local server updating the map everytime you render it on hammer ?
Yeah I would have to set it up myself to try work out issues. I use a local server. Part of my compile options is to copy it to my server's map directory (as well as my game's). That way I can just do sm_map kz_mymap after compiling. EDIT: Try the SourceMod 1.8 build 5947.
Hey, I'm using the same method to test my maps and I had the same problem after the update, so maybe go and try out these things, that solved it for me . Make absolutely sure that you installed the correct kztimer >1.8.5<. Also check, that you got the database.cfg with the lines for the kztimer.
how to compile the map in lan server directory? im nub edit: i mean my cs go dir and server dir ( only have server dir in my settings ) everytime i compile im getting this Your map [maps\kz_beta.bsp] differs from the server's.
Add extra copy command so the map is copied to both directories. [example] Copy File $path\$file.bsp $bspdir\kz_test.bsp Copy File $path\$file.bsp "C:\Users\dangay\Documents\Steam Servers\CSGO-DS\csgo\maps\kz_test.bsp"