Improper Lighting on Props (prop_static)

Discussion in 'Map Creation' started by bboc, Feb 18, 2016.

  1. bboc

    bboc CASUAL

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    I recently loaded up a map I've been working on for the past week or so, to find specific textures had gone gray. I figured out my issue in a minute or two, I had been using a blend texture. I replaced all of the broken textures, and I stopped getting the "Patching WVT material" message in my cmd, and everything looked normal in hammer. However, when I loaded up the game, all my props (doors, ladders, lights, and cabinets) seemed to be exceptionally dark. (See the first picture)
    [​IMG]
    I did a bit of snooping around old forum posts, but nobody seemed to have the answer. The only recurring "solution" was to put in a cubemap, which I gave a shot. After compiling the map, and running buildcubemaps in console, the textures only got worse! (See the second picture, in particular the cabinets blocking the hallway on the right)
    [​IMG]
    So, I came here to see if any of you folks have had similar issues, and if you have had this problem I'd like to know any solution.

    (On a small aside, I did not have any of these issues yesterday, despite having not changed anything since I last compiled it last night)

    TL;DR: I used blend textures, but I replaced them. However, lighting on every prop_static in my map is messed up. I just now got this issue even though I've changed nothing recently.
     
  2. Masque

    Masque TRAINEE Mapper

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    I heard from a few people that the new cs:go update did this to a lot of models. I don't know of a fix.
     
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  3. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    Same issues here.
     
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  4. VVoodchip

    VVoodchip CASUAL Mapper

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    same here. valve fix please
     
  5. pr3da

    pr3da FAGET Mapper

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    Same here, fuckin Gabe broke my forest.

    [​IMG]
     
  6. bboc

    bboc CASUAL

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    Just to spread some info, change your prop_statics to prop_dynamic. Fixed all my issues. (Thank you zprince!!!)
     
  7. kaldren

    kaldren TRAINEE Mapper

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    not all things can be made into dynamics though, and dynamic is much more expensive to render. truly dynamic items can also screw with kz if someone shoots something into the route. just something to keep in mind.
     
  8. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    Using prop_dynamic sounds like a costly work around to a problem that may be fixed...
     
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  9. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    GameChaos likes this.

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