GOKZ Globals and 1.0.0 Release

Discussion in 'Announcements' started by DanZay, Jan 7, 2018.

  1. DanZay

    DanZay PRO Staff Member KZGlobalAdmin Programmer

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    After much anticipation, GOKZ Global will finally be going live on January 9th at 11:00AM UTC. This comes alongside the release of GOKZ 1.0.0, which now has implementations of almost all of the key features of KZTimer, including jumpstats, replay bots and antimacro.

    We hope that GOKZ provides a much more enjoyable KZ experience. We encourage everyone, especially the more advanced players who perhaps don’t play as much anymore, to give a go at competing in the new global SimpleKZ mode. And if you don’t like it, you are always welcome to continue playing the KZTimer mode in GOKZ.

    As previously announced, GOKZ Global uses the GlobalAPI instead of the current global database system. To compete globally, you must play on a global GOKZ server. As a sidenote, servers may now allow globally banned players to connect without allowing them to compete for global records. To achieve global server status, server owners are required to sign up for an API key for use with the GlobalAPI plugin.

    Global server applications are now done via our portal. Records submitted to the API can also be viewed through that website. When you log in for the first time, you will be asked for your email. This is purely for contact purposes - we will not spam your email. After you’ve applied for a server, you can retrieve your API key from the servers view. Note that the API Key will not be valid until we approve it. If you have any difficulties, please feel free to ask the global team for assistance.

    Be sure to join the GOKZ Steam group if you haven’t already!

    Cheers,
    The Global Team
     
    Last edited by a moderator: Jan 26, 2018
    GWB, xq_, tony and 13 others like this.
  2. KohZe

    KohZe <OSsloth> Pro Player

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    :PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp:
     
    Last edited: Jan 7, 2018
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  3. Joshua

    Joshua SEMIPRO KZ Server Owner

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    Someone please make guide on how to change my server from kztimer to gokz please will love long time.
     
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  4. Sikari

    Sikari Yay for bugs! Staff Member KZGlobalAdmin Programmer

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    I'll personally help everyone to get started
     
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  5. GnagarN

    GnagarN SexPanda Pro Player

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    Are the rules with global servers still the same?
    LAN-servers = No global?
     
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  6. Cthulhu

    Cthulhu CASUAL

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    HYPE. Can't wait to give it a try :)
     
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  7. dean

    dean SKILLED

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    smh trying to get more people into kz by allowing cheaters to play on a global GOKZ server.
     
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  8. Artful

    Artful NEW

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    Thanks for all your hard work, Danman.

    The choice is given to the server owner.
     
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  9. dean

    dean SKILLED

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    yeah i know but its really dumb to allow cheaters to play on a global server even if they cant go for top 20 times. cheaters should play only on a nonglobal server imo
     
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  10. GnagarN

    GnagarN SexPanda Pro Player

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    Cheaters should be executed on sight imo
     
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  11. Vortex

    Vortex CASUAL

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    PagChomp
     
  12. sneaK

    sneaK CASUAL KZ Server Owner

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    Will there be a way to convert local KZTimer times & jumpstats to GOKZ? I haven't looked at the GOKZ database quite yet.
     
  13. Sikari

    Sikari Yay for bugs! Staff Member KZGlobalAdmin Programmer

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    GOKZ doesnt have the ability to save jumpstats, so no tops or anything like that. Just stats. And for records, no. Not yet atleast
     
  14. sneaK

    sneaK CASUAL KZ Server Owner

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    A few more questions...

    Are current top Global times transferred, or we're starting fresh?

    So this also means any top global times completed on KZTimer will not be make it to the new Global API?

    I think a lot of server owners (such as myself) will be dissuaded from switching to GOKZ until there is a way to transfer local map times to GOKZ. I don't want to make everyone start from scratch again after a lot of grinding. I'll look into the databases later and see if I can come up with some sort of SQL script to transfer times.
     
  15. Sikari

    Sikari Yay for bugs! Staff Member KZGlobalAdmin Programmer

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    KZTimer Global Database and API times are synced both ways.
     
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  16. sneaK

    sneaK CASUAL KZ Server Owner

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    Thanks for the clarification, the "To compete globally, you must play on a global GOKZ server" line was a bit nerve-wracking :D
     
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  17. g-Lp

    g-Lp SCRUB

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    Well done!
     
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  18. GWB

    GWB PRO Donor

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    Good one, boys
     
  19. PlastiS

    PlastiS 一番 Video Editor Pro Player

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    GWB REVIVAL???

    :PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp::PogChamp:
     
  20. Cthulhu

    Cthulhu CASUAL

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    I'm totally loving gokz, feels very fluid and consistent compared to KZtimer and honestly I might like it more. My only question is will kzstats.com ever be updated to have gokz globals, as well as possibly vanilla? Having vanilla records isn't really necessary cause I don't really see it being competitive, but might be fun to see how fast ppl can do some maps in vanilla cause I know many maps wont even be possible :D.

    EDIT: Now that I think about it it way to many maps will be impossible, im thinking only easy-medium tier maps might be completable, which means it might be a waste of time and effort for vanilla maps.
     

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