Global Map Approval Standard If the global map approval team determines that a map does not meet all of the following requirements, then the map will not be globally approved. Technical Requirements Timer Buttons - The map must contain two func_button entities that will work as start and end timer buttons for the KZTimer plugin. For the start, the entity must be called "climb_startbutton", and for the end, it must be called "climb_endbutton". It is recommended to tick the "Toggle" and "Don't move" flags to avoid usability issues with the buttons. Non-button implementations are also allowed provided they work without issue (recommended only for the end). Maps must also have one spawn for each team (CT and T) A unique file name, for example kz_lego and kz_lego_two_redux_v3 cause issues with selecting maps on a server. Map names can not include alpha or beta in the title. KZTimer Friendly - The map must be compatible with the KZTimer plugin alone. If the map causes issues with the plugin or requires an additional plugin to be played properly, it will not be approved. If it is not feasible to update the map to meet this requirement, feel free to request a change to the plugin. Optimised - Optimisation is a key component to mapmaking. It is expected that a map has been thoroughly optimised before submission. Refer to this guide for techniques that can be used to optimise the map. Content Requirements Visual Clarity - The visual design of the map should be suited for competitive speedruns. Avoid the use of dark rooms, overly obstructive visuals in the path of the map (e.g. foliage), flashing lights, or a combination of textures/lighting that is overly vibrant or negatively affects depth perception. Clip brushes used around models should accurately represent their appearance. Port Adjustment - If the map is a direct port, explicit permission given by the original mapmaker is required. It must be evident that the jumps have been adjusted for CS:GO. Good Level Design - The map must have good level design. This is at the judgement of the global map approval team.