First I’d like to welcome @Lillen to the map testing team! I’d also like to remind people that you can not have alpha or beta as part of the name of a map, I’ve updated this thread to reflect this note. Thank you! If there are any issues it is easiest to contact me on steam or discord. I'll be watching the major but still be able to fix any issues (hopefully). Approved Kz_abstruse_od – Hard combo map made by @Overdo$e with unique aesthetics and kz Kz_lume – Medium map made by @VVoodchip with emphasis on strafes Updated Kz_alice_fix – times transferred (EDIT), thanks @VVoodchip Kz_pineforest_v2 – times transferred as Linus did neither of the patched skips, thanks @Lillen kz_module - Updated @DanZay to allow TP runs, times transferred as nothing else was changed Removed Kz_dontstop – community poll decided we didn’t want to see this kind of exploit in global maps Updated mapcycle.txt The console command for hosting a workshop map is: host_workshop_map <file id> OR +host_workshop_map <file id> in the launch options of a server I've also started maintaining the global approved maps on mega, so if you are missing a map maybe check that out if you can't find on workshop.