With Lume being released I think it is an appropriate time to bring up maps that are simply put a series of jumps that require strong strafes, with little to no combo-ability. I personally do not like them as a KZer but that does not mean they have no place. As they can show consistency of mechanical skill among KZers. The first map that was this type of style was kz_longjumps_hard/easy that were since removed from globals due to their heavy RNG component and no variance of style of jumps. This brings me to the first aspect I'd consider for jumpstat maps is the fact the jumps need to be varied and not just one style of jump, such as a block LJ. Other styles can include WJ, bhops (keep in mind any perfs should be done as close to timer as possible, but i do feel Bhop strafes require slightly different skill than LJs), Ladder jumps, wall strafes, non pre LJs (small block that would theoretically make pre impossible), LJs around corners, etc..... And the second aspect is the break from strafes with slight amounts of what I consider traditional KZ (simple combo sections basically). Just wanted to open this discussion up to the public for more varied views. Keep in mind different maps can have different difficulties for skill levels but that I mostly want to see how others feel about jumpstat maps. DISCUSS!