Catch you slippin, we'll be whippin
Exciting Changes in 1.86!
& Welcome Sikari. Good luck :D
New failed fastrun global
All hope in kz is lost
looks like cg_cbblehop from one of the screens.
useful ty ive got quadratics everywhere f*&k
enough discussion will probably spark change, just gotta keep chippin away fam
im glad a i didnt waste my time writing that wall of text....
alright its ur boy 8 on his usual high horse back with another kz-climb essay so let's begin
ruben said in the other thread nobody has incentive...
this is the best burn ive seen so far 2016
too many getting released/approved imo. with just a little extra work into theme they can become so much more...
don't get me wrong they can be...
On the official KZTimer steam page they say "Max jump height for multi-bhops on tickrate 128: ~67.7units"
I always wondered where the number 67.7...
notes to mapmaker and an explanation of why alternate route MAY not be a good idea, difficulty progression
from what i guess your steps were...
All player keep asking me so to save me some time in the future here is the link
I'd like to take a bit of time to talk about shortcuts in maps. and why they shouldn't necessarily all be "fixed" or have their global's removed....
my 5 hour 100% sideways run on bkz_apricity (that's 55x slower than my pro run)
headbanger took like 15min and i was stuck on the long bhop...
ayo flux ill try and help
not sure if your wall is hollow or what but you could do something like this:
Separate names with a comma.