KZ-Climb

KZ Climb Community Website

Nov
19
Approved
  • kz_2seasons_winter_fix
    • Also as a note if you think we misjudged a map, feel free to make a thread here stating why. Your explanation must be more detailed than “I like it, should be global”.
Updated
Removed
  • kz_420b
  • kz_panda
  • kz_sugar_dreamland
Disabled Due to CJ Bhop SC
  • kz_alice_final_v3
  • kz_ascend
  • kz_bluehop_mq
  • kz_goodluck_mq
  • kz_jg_ditch
  • kz_orangejuice_fix
Updated mapcycle.txt
Nov
13
If you wanted new maps this release isn't for you...

Removed Maps
  • kz_adrenaline - removing since it's an old version of map
  • kz_pianoclimb_go - removing for bind bhop skip at end of map
  • kz_tryit_v2 - has jumps that the blocks move based off player contact making it unplayable on large servers, also is a stolen map (xc_croak on css)
Updated mapcycle.txt

Nominations for Map Removals
These maps will be removed unless the community provides a legitimate reason to keep them in the pool:
  • kz_420b: low quality lighting, low quality gameplay, no competition in top times happening on this map
  • kz_panda: appears unfinished, abundant amount of perfs for such a short map, low amounts of competition
  • kz_sugar_dreamland: awful gameplay, bad texturing, no competition on this map
The community can also nominate maps to be removed. If there is a significant desire to remove a map, the map approval team will then review it.
Nov
10
Hey! The latest changes to the site are:
  • You can toggle viewing latest top 20 times instead of #1 times AT the bottom of the latest records panel
  • Global record should now properly ignore maps that aren't activated for globals
  • Search on the "Maps" section is now case-insensitive
  • New map pictures, thanks to Sachburger for those!
Also I tried to tackle a bug that has been causing global record history to not be properly saved in some occasions. If it still appears to be broken on new records that are set after this update (you can't see the green improvement numbers on new global records even though there was a previously set record for the map) please let me know.

Posted on behalf of @so0le
Nov
06
New Approvals
  • kz_bhop_essence, port by burny, Hard difficulty
  • kz_void by Finckleton, Medium difficulty
Fixed Approvals
  • kz_2seasons_spring_fix, fixed by Lillen (New times)
  • kz_after_agitation_easy_fix, fixed by Lillen (times transferred)
  • kz_ziggurath_final, fixed by burny (New times)
Mapcycle.txt
Oct
22
Approved Map
Mapcycle: http://pastebin.com/d5tLT1gt

Notes:

I have also removed globals from kz_zxp_interstellar (custom entity issue) and kz_ziggurath_fix (end timer is not reliable) as neither are kztimer friendly currently. If they are fixed or a solution is found they may be re-approved. This was previously announced on the kztimer group and all parties involved are aware of the issues.
Oct
16
Please update to the latest kztimer:
https://github.com/klyve/KZTimerGlobal/releases/tag/1.85_1.0

Changelog:
Forced autobhop and clamp_velocities to be 0
Removed the ability to pause mid air.
Oct
16
Due to the recent CSGO update and introduction of sv_autobunnyhopping there has been an introduction of a new kz exploit. We originally thought that macrodox/anticheat would simply catch the autohoppers but recently a server and some KZers found a way around that. So unfortunately Global Records will be disabled until the next kztimer update coming next week.

Thanks for understanding.
Oct
14
As there was a transition phase between old and new map approval teams there has been a back log of maps that have fell through the cracks and remained in map purgatory. With this map release we will be up to the current maps that are more recently made. I will include either constructive criticism for future projects or provide reasoning for a rejection:

Approved
kz_floatingislands
kz_shark

Mapcycle: http://pastebin.com/4ErmGqH1
Oct
14
The primary purpose of the global map approval team is to decide whether or not a newly submitted map meets the KZTimer global approval standard. If a submitted map does not meet this standard, the global map approval team will specifically describe what needs to be changed in order to do so.

Members of the global map approval team are chosen because they are enthusiastic and knowledgeable about new maps and their creation, and may also serve to provide feedback during the development of maps.

With the interest of making significant improvements to the map approval process, the team has been reformed. The new team is currently comprised of @DanZay, @Zach47 and @Sachburger. We are looking for more team members so if you are interested, please add @Sachburger on Steam (https://steamcommunity.com/id/sachburger) and express your desire to join.

Processes

New Maps

Completed maps can be submitted to the global map approval team by creating a thread (if one does not already exist) in the New Maps subforum and setting the title prefix to “Release”. A link to a public steam workshop page of the map should be included. This is the version of the map that will be checked by the team, and approved if it meets the KZTimer global approval standard.

Before a map is submitted to be globally approved, it is encouraged to create a thread in the same subforum stated above but using the title prefix of “Beta”.

Map approvals happen in waves, with one wave each week. However, once it has been decided that the map will be approved or not, the map maker will be informed. The map approval team aims to have new maps checked within two map approval waves.

Map Updates

Generally speaking, updates to existing globally approved maps are to be avoided. The employed philosophy is that the gameplay of a map is to be allowed to evolve, and the discovery of new techniques is to be encouraged and rewarded.

Regardless, if a mapmaker wishes to make changes to their globally approved map, they are to re-submit their map so that it be properly re-checked. The re-submission of this map should include a note about whether or not the mapmaker believes that global top times should be completely wiped, rolled back, or left as they stand. This will be taken into consideration and is ultimately decided by the map approval team.

Map Removals

Map removals occur when the map approval team re-checks a globally approved map and decides that it no longer meets the KZTimer global approval standard. This may occur if a major issue with the map surfaces after it has been approved e.g. a shortcut that significantly affects the quality of gameplay and competitiveness of a map. Future changes to the standard may also apply retroactively upon careful consideration of the approval team.
Oct
08
Re-approved kz_depot and wiped old global times.

Mapcycle for server owners: http://pastebin.com/vXaUQ5tw