KZ Climb Community Website

I'm NUTS! jk....

In all seriousness I wanted to do Linus Natureblock run because the run was IMO the best run from the past week. But due to lack of good recordings (bot/demo) it wasn't possible. My next choice would have been @nykaN's run on kz_gfy_fortroca but unluckily he did not record either. RECORD BOYS ITS NOT HARD. And some of the other great records from the past week have all received recent good videos of the next best time. So, in favour of supporting variation in what maps receive videos I thought it was best to go with kz_genesis_go2. Even though I didn't think my run was best from the week it was still a good, clean run with a significant improvement over the next best times.

Player: Sachburger
Map: kz_genesis_go2
Time: 02:12.56
Editor: @PlastiS

So this week we got a double header by @linus featuring metalrun and beginnerblock. Decided to do two as they are both pretty insane runs and both so short that it felt right to combine the two. The truly insane part was:
I was referring to the length of the demo he sent me.

Player: @linus
Map: kz_metalrun_global / kz_beginnerblock_go
Time: 00:48.20 / 00:38.88
Video Produced by: @PlastiS
Hello KZers!

I’m happy to bring you exciting news about KZTimerGlobal development - a new developer to the team and regular releases to the plugin!

New KZTimerGlobal Developer:
First off, please welcome Sikari as a new developer for KZTimerGlobal. Most of you already know Sikari from his contributions to the KZ community: making KZ videos, discovering bugs in KZTimer and being an admin on HoC. As a developer, he has already made a huge impact by being the primary coder for the 1.86 KZTimerGlobal release.

New Development Process:
But Sikari’s addition to the team isn’t the only change in KZTimerGlobal development - we have also implemented a new software process - scrum. This software process will enable us to have more regular release versions for the plugin and speed up development time.

With this new process, our goal will be public releases every 3 weeks. The Global Team has identified a collection of bugs and new features that we’d like to accomplish, known as a backlog. Every two weeks, a selection of these items is chosen to be included in the next release. We encourage you to submit to us any new bugs via the github account so that we can add them to our backlog. Our first release under this system is version 1.86.

New KZTimerGlobal Version: 1.86
  • Changed crouch exhaustion to mimic pre-patch crouch exhaustion (thanks Sup3rlum and DanZay)
  • Fixed pre-strafe breaking on certain angles
  • Added jump impulse to settings enforcer
  • Added many new translations, including menus and command outputs
  • Added Sikari's Dev tag and Zach47's Global Admin tag
  • Fixed bugs with pausing mid-air
  • Added delay between pausing to prevent pause spamming
  • Fixed a bug where you could end the timer with a negative timer
  • Fixed a bug with spectator mode
  • Added more information into bots
  • Fixed a bug where kz_woodstonegrass_final would fail to be global

Installation instructions
This release does not currently appear on the github, but it will be there shortly. In the meantime, we have created two .zip files for installation: an upgrade from 1.85_1 and a new installation.

Upgrade: 1.85_1 to
Full Install: Install

Source code is available at or

Note: Servers using 1.85_1 will remain Global until 2/27/2017, at which point only 1.86 servers will be Global.
Global times for xc_karo4_global will be wiped on 2/27 as well, due to most records pausing in mid-air.

Next Version: 1.87
We have already begun work on the next version release - 1.87. In this release we expect to complete the following items:
  • Test sending times to the Twohlix API
  • Invalidate global record if player leaves and comes back, but bot doesn't save
  • Fix bug that can occur with spectators (exploit: details private)
  • Disable Macrodox while paused
  • Fix a known Macrodox bug (details private)
  • Investigate: global records don't save server info properly to the global database
  • Create system to send chat notifications to all users
  • Add fixed cleaner to release

We look forward to continuing to improve the development process and to be more engaging with the community as we move forward. We thank you for your patience as we get more familiar with this new process and ramp up towards a more agile development process for KZTimerGlobal. As always, any feedback you have is appreciated, and we’re always looking for more developers to help out :)

Thank you,
Chuckles and the KZGlobalTeam
These maps are being removed due to a variety of reasons that the map testing team and I formed a consensus on in order to bring the current map pool more in line with current mapping standards. These maps are extreme cases of low quality design, optimisation and poor gameplay that often resulted in lower playtime in a map, and in some cases the map became unplayable for players. I will quickly outline what each map’s extreme issue was:
  • Kz_alouette – invisible walls, TP zones misaligned, poor design
  • Kz_caverns_deep_go – wall SC, poor design
  • Kz_farm – bind skip, optimisation, bad design
  • Kz_jumpspace_easy – bad texturing, bad design
  • Kz_motivated – bad texturing, bad gameplay
  • Kz_nuckfoobs_n01 – bad optimisation, poor design
  • Kz_portal_1 – bad optimisation
  • Kz_rise – bad optimisation, poor gameplay
  • Kz_teh – unfinished map
  • Kz_village_lp – poor design and TP placement
  • Kz_zeta_z3 – poor design, optimisation, gameplay
Any mapper involved with these maps can feel free to adjust their map and re-release the map if desired. The map will be re-tested in these cases.

Updated mapcycle.txt

The console command for hosting a workshop map is:

host_workshop_map <file id>


+host_workshop_map <file id> in the launch options of a server

I've also started maintaining the global approved maps on mega, so if you are missing a map maybe check that out if you can't find on workshop.
The Overwatch pro Denial zza graces us with his presence. On a fairly inactive map within top times zza returns with a significant improvement over the number 2 time from Agi0.

Players: zza
Map: kz_minimountain
Time: 58.41
Editor: @Sikari

Hey! Figured it would be nice to feature a versus run on a map in this months KZ tournament. Hope to see everyone watching later today on Zach's channel (about 5.5 hours from time of post). Hopefully we will see some close races and good runs like this one.

Players: @EphNey and @linus
Map: kz_phamous
Editor: @Zach47

Glad to see some new people recording demos, editing and submitting to kz-climb. Nice to get some more variation!

Player: @Fr0ggy
Map: kz_experiment
Time: 01:19.75
Video Produced by: @Gull.

I would like to announce the ability to submit kz videos / runs to the community youtube channel. There are three different forms of submission:
  1. a POV demo (.dem) of the WR run
  2. a (minimally laggy) replay bot (.rec) from the server
  3. A community submission for a video
For those that plan to make own videos I plan to create a new youtube playlist on the channel to allow more freedom. But I'll also include the kz-climb YT templates if you would like to maintain consistency with the rest of the videos. Consistency is particularly important for featured series such as ROTW.

"How do I submit?"
An e-mail will be sent to: with the subject of the email including "Community Submission"

Within the e-mail you will include the file or a link to a download of the file (.dem, .rec, or a rendered video for yt). And then follow this template:
  • Name of runner
  • Map
  • Time
  • Type
  • Link to kzstats page for that map
  • demo_gototick (if a .dem file this is greatly appreciated)
  • name of song (if edited video)
  • Editor and youtube channel link if desired (if edited video)
I hope to see more submissions to the community channel. With this ability to submit demos, bots and edited videos it opens the channel up to a larger population beyond just the KZers themselves (server owners with bots and video editors such as @Gull.). Please note submissions can also be Map Showcases or any other KZ related videos if wanted.

ROTW #10

Some people in last week's comments really wanted to see the kz_caulis_v2 run so I figured it was best to feature the improved time by @ruben (would've been ROTW regardless).

Player: @ruben
Map: kz_caulis_v2
Time: 02:36.02
Editor: @PlastiS

First I’d like to welcome @Lillen to the map testing team! I’d also like to remind people that you can not have alpha or beta as part of the name of a map, I’ve updated this thread to reflect this note. Thank you! If there are any issues it is easiest to contact me on steam or discord. I'll be watching the major but still be able to fix any issues (hopefully).

  • Kz_dontstop – community poll decided we didn’t want to see this kind of exploit in global maps

Updated mapcycle.txt

The console command for hosting a workshop map is:

host_workshop_map <file id>


+host_workshop_map <file id> in the launch options of a server

I've also started maintaining the global approved maps on mega, so if you are missing a map maybe check that out if you can't find on workshop.
Player: @EphNey
Map: kz_symbiosis_final
Time: 01:20.33
Editor: @PlastiS