It's been heavily improved.
I still believe that the multi crouch bhop at the end is a huge detractor for the map, but Orbit purposely...
The KZ isn't remarkable and I felt that a lot of the rooms were used sparingly. However, I'm not rejecting the map because of this....
Water constantly flickers, lighting is bad and shows the difference in walls and displacements. Block-like first level. The gameplay...
@Sachburger's issue is fixed.
The map is terrible. Terrible spacing, favors bhops, and has no innovation in design, movement style, or creativity.
I prefer gibe's apricity video if we're talking about segmented runs.
I found two more issues. Persona found one as well.
1st is a surf skip that skips 2 blocks. Requires a bhop to get enough height.
1st Stage was fine and I didn't have any major issues with it, but I felt that there was little thought put into the circle section in...
Orbit knows about this already and for those who watched stream tonight, but this needs to be fixed as well.
kz_caverns_deep_go is no longer global as of about 15 minutes ago.
This map has been worked on by @finckelton and @Kiwi for awhile now and I think its suitable for global. Optimization is possible while...
It's a nice looking map, the artwork is good (Does it have a source?), and the use of water spectacular.
The end destroys any level of...
Separate names with a comma.