KZ-Climb

KZ Climb Community Website

Oct
20
It brings me great pleasure to announce that GOKZ 1.0.0 will support global records.

GOKZ is a brand new KZ plugin package. It features a alternative set of movement mechanics designed primarily to take focus away from perfect bunnyhops. You are also able to switch to and play with the KZTimer and Vanilla CS:GO mechanics.

As a result of the hard work of @Chuckles and @Sikari, GOKZ now has a platform for a global records system in the form of the Global API. Each mode in GOKZ will have its own set of global records. You will be able to compete for KZTimer globals using the KZTimer mode on GOKZ servers.

There will be a short beta period of about a week to test the new global functionality.

The beta starts today. Times will be wiped after.

Get your practice in because release is imminent (also it will help us out with testing). More details about the full release will be provided later in the beta.

If you are interested in hosting a GOKZ server for either the beta period and/or for the release of GOKZ 1.0.0, please contact the global team. Any other issues and feedback may also be forwarded to the global team.

DanZay


Server List

Europe
House Of Climb 24/7 EU GOKZ : 54.36.30.228:27015

NA
House Of Climb 24/7 GOKZ : 192.99.33.186:27035

Oceania
GOKZ Official Temporary #1 : 107.191.57.233:27015
Oct
17
Hi KZers!

The closed beta of the Global API has ended in preparation of the release of a completely rewritten version 2.

The Global API v2 (rewritten by Sikari) is now available for testing on the map testing team's server. The new version showcases new features - most importantly its

ability to replace everything the current global database does. It's faster, less resource intensive, and supports a more modern design. We are also definitely ready to prove that! I encourage you all to come test out the new API on the map testing server:
  • 54.36.30.225:27050 (Will be available for 36 hours)

A few notable changes beyond bug-fixes are:
  • All times are submitted to API (correctly!)
  • No bind godlikes, PB godlikes and ownage jumps are submitted to API
  • Super fancy API-specific globalcheck that fulfills the needs easily
  • Macrodox bans are submitted to API
  • API-specific global top (Prints top20 records, can be modified with a convar)
  • API-specific map global record
  • API-specific map tier
  • Jumpstat top records are announced in the chat (Can be modified with a convar)
  • Global top records are announced in the chat (Can be modified with a convar)
  • ALL phrases are included in the translations (which means you can modify them to your liking!)
    • Translation file can be found on /addons/sourcemod/translations/KZTimer-API.phrases.txt

ConVars

  • These are created when you run your server for the first time. See /cfg/sourcemod/KZTimer-API.cfg

  • Global top record amount can be controlled with
    KZAPI_globaltop_count <count> (min 5, max 100)

  • Map top records announcing can be controlled with
    KZAPI_broadcasted_place <place> (min 1, max 100)

  • Jumpstat top record announcing can be controlled with
    KZAPI_js_broadcasted_place <place> (min 1, max 30)

The commands that currently use the API are:

  • !globaltop2 (so that it doesn't interfere with the regular !globaltop)
    • Ex: !globaltop2 kz_phamous PRO 64
    • All arguments are optional
  • !wr (Prints database global times and API global times)
  • !tier (Prints database map tier and API map tier)
  • !globalcheck (Prints API-specific global check to chat)

Any issues and feedback can be forwarded to any Global Team member!
Downloads are available on a later date

Stay tuned for more exciting news!

Have fun!

Thanks,
The Global Team
Oct
01
KZTimerGlobal 1.88 Release

Global Team is very excited to announce a new version of KZTimerGlobal
This release has some wanted features like convar for chat processing and aswell an option to disable error sounds.

Full patch notes can be found at the end of this post

Downloads are available as either UPGRADE or FULL packages.
Download link for both packages can be found here: https://bitbucket.org/kztimerglobalteam/kztimerglobal/downloads/

Changelog:
  • Fixes to exploits & issues
    • Fixed an exploit with goto
    • Fixed an exploit where players could use custom colors in chat
    • Fixed an issue where your timer would continue when going to spectators paused
    • Prestrafe has been fixed for no pre (USP walkspeed is now 250)
  • QOL changes
    • Added an option for players to disable error sounds
    • Added a server convar to disable chat processing (Thanks theSaint)
    • Added a server convar to disable the steam group adverts
  • Miscellaneous changes
    • !join (sm_join) now points to the current KZTimer steam group
    • Gray, perfect & impressive longjumps now reset the godlike count
    • Whenever a global time doesn’t register, a message is now printed to your chat instead of being console before.
    • Jumpstat forwards are implemented into KZTimer
We’re excited to continue development and we would be happy to hear about feedback on these changes.

Thank you,
The Global Team
Jul
31
Hey everyone,

Due to the increase of demos being sent, we actually have videos to make! I want to thank those who sent in demos, and I want to encourage others to send their demos in.

iEatCrayons has beaten linus' run on bkz_volcanohop, and his time is a neat little palindrome.



Enjoy.
Jul
25
Hey KZers!

We are happy to announce that we are officially Discord partnered!

What does this mean for us??

  • Custom invite link: https://discord.gg/csgokz
  • Dedicated VIP servers to ensure stability
  • Custom splash screen
  • Faster support via Partner support
  • More cool stuff in the future!

[​IMG]

Be sure to check our Discord out!
and make sure to invite your friends as well! <3

https://discord.gg/csgokz

Thanks,
Sikari
Jul
23
Hey everyone,

Unlike the last three videos, this will be an actual run the of "week". Plastis produced this video and messaged me privately wondering about the music
[​IMG]
Now, I think the music is fine. It's rather infectious. But if you have an opinion, please do make sure to tag @PlastiS and let him know that you either like or dislike jaden smith and his music.

Here's the video:


Enjoy.
Jul
17
Hey everyone,

Due to the lack of demos being uploaded, there hasn't been any videos being produced. If you want that to change, I encourage you to submit demos to kzclimbgo@gmail.com

Break's kz_pineforest run is just slightly faster than linus' time, but still not enough to be the sub-2 minute goal. Hopefully in the future we'll see it happen. Enjoy.



Thanks, Zach47
Jul
11
Hello KZers,

The KZTimerGlobal Dev team has been working on a replacement for the existing global database in KZTimer. The new replacement is a web API that can be reached via http, making it available to plugins, browsers, mobile apps, and any web-enabled devices.

Main features:
  • Support for all movement-based game modes
  • Global Jumpstats
  • More robust and easier to maintain global record system
  • Allows anyone to request an API key and read from the global DB
Potential future uses:
  • Global ranks and tags
  • Showing player improvement
  • Save settings across servers
We welcome any feedback on the API or its potential uses.

Beta:

A beta of the API and the sourcemod plugin that uses it are currently deployed across multiple servers. These servers are sending KZTimer times (both pro and tp), ownage jumpstats and godlike PB jumpstats to the API. The following servers are currently running the beta API:
  • All House of Climb KZTimer servers
  • Super Fun Climb Club | GLOBAL | KZTIMER | 24/7 (steam://connect/119.252.189.7:27270)
  • [KG] KZ Climb | !ws !knife | (steam://connect/151.80.111.219:27055)
  • [GSA] KREEDZ EUROPE [KZ Climb|Global|Timer|128tick|FastDL] (steam://connect/89.163.162.206:27015)
  • [GSA] KREEDZ EUROPE VIP [KZ Climb|Global|Timer|128tick|FastDL] (steam://connect/89.163.162.206:28015)

As an example, Zach47 has created a toplist for jumpstats using the jumpstat data collected in the beta API:
www.jacobwbarrett.com/kreedz/jumpstats.html

We are monitoring the API’s health and will reconfigure to support higher loads in the future. Once the next stable version is ready, we’ll be able to add more servers to the beta. As this is a beta, data may be wiped on release and the plugin and API are subject to change.

The Future:

Over the upcoming months we’ll be working hard on the goals listed below:
  1. Continue to develop and improve the API
  2. Reconfigure KZTimerGlobal plugin to use API
  3. Work together with so0le to update kzstats.com
  4. Create a website similar to KZStats to hold the new data
  5. Look at integrating other plugins into API (SimpleKZ, CKSurf, InfTimer )
  6. ??
  7. Profit
If you have any ideas or want to help, please let us know!

Thank you,
Chuckles and the Global Team
Jun
21
Hey everyone,

As you can tell from the title, DanZay has become the newest member of the development team for KZTimer. He’s made videos, streamed gameplay, tested maps, made maps, and is now becoming part of the development process. His most notable work is his separate KZ plugin called SimpleKZ.

With the addition of DanZay to the global team, we are looking towards future improvement in KZ and it's coming features and updates.

DanZay’s programming talents and KZ knowledge will be pivotal on a number of exciting upcoming projects that we have planned. Stay tuned for more details soon!

The Global Team now consists of the following members:

Sikari:
  • Developer
Chuckles:
  • Developer
DanZay:
  • Developer
Zach:
  • Tournament Planning & Scheduling
  • Leading the Map Testing Team
Zpamm:
  • Ban Management
The following people are supporting in supporting roles:
  • Funk
  • Klyve
  • So0le
  • Sachburger

Thank you,
Sikari and the Global Team
Jun
11
Hey everyone,

I made this video specifically because Shard asked me to make it. It's not my intention to take over the KZ-Climb Youtube channel. If someone wants to become a video editor for KZ-Climb/KZTimer, leave a message or pm me your work.

Shard's run is 12 seconds faster than b0utamine's run as of June 11th, 2017, which is rather impressive on a map that's been around as long as this one. Enjoy.



Thanks, Zach47